Game Design In Practice

This term I’m doing a course in practical game design! for this course we are going to develop a game, or to be more correct in line with the teachings of the course, a product. This product is then for a passing grade supposed to be released to a guaranteed audience. During development the team needs to use their target audience feedback and needs in order to shape a product that fits their needs and market it according to that demographic.

My individual goals for the course are as follows: 

The three study goals I would set up for myself in order to get where I want to go with the course are; Post a minimum of one blogpost describing my workflow each work day both for the sake of communicating the development and to create a way for myself to trace my own progress. Follow up and take the time to evaluate all feedback that I get from the target audience, in order to capitalize on a working communication. And finally I need to work out a better structure to handle my individual tasks each week. Perhaps take every Sunday night to plan ahead for the week’s activities. That way I can manage the stress of both individual assignments and the work on the project.

To enhance my skill set when it comes to game development I need to learn how to structure the pipeline into many different stages of completion, mainly graphically speaking in my case. Using that structure would provide multiple opportunities for the team to present the concept to an audience. That way the graphical direction of the game can be established and iterated based on concrete input from the end users.

I think that a combination of using structural tools like lean and scrum and evaluating the product through terms of MDA and AARRR will facilitate the goals that I want to achieve during the course. I would like to solidify my understanding of these tools as well.

Perhaps my foremost goal of this course is to be a part of a development that releases a complete game or product to a audience that is not the people going to Gotland Game Conferens and to have that on my resume.